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ComponentReactregistry:uiSelf-contained

Terrain Erosion Carve

terrain-erosion-carve

The cursor is a river: dragging across a live topographic map carves a channel into the heightfield, marching-squares isolines reflowing into canyon walls with a faint waterline; release and sediment heals the terrain back over ~6 seconds. At rest the sheet stays alive: contours drift in a slow traveling ripple and sediment specks trickle downhill continuously.

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Runs in a sandboxed frame on a separate origin, in its registry's own theme. Mounted with no props — an item that paints an empty box is given its name as text, and some items need input to show anything.

@ns-ui

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